Taking the Initiative

So, who goes first? Do you go first? Do I go first? All good questions. And the answer is… A simple complex thing. No matter what, you will need to roll a 1d20 to find out. Did you sneak up on the entity you’re about to womp on or is it a mutual beating about to begin? If you sneak up to attack, you must roll on the “SURPRISE” AGILITY Chart, adding your AGILITY modifier to your roll. This will determine if you were able to sneak up on whoever (or whatever) you intended. If your roll is successful, you win the initiative. If you’re unsuccessful, you and the person you are fighting have to roll for “INITIATIVE” to see who strikes first. When you roll, don’t forget to add your AGILITY Modifier number to your roll (positive or negative).

AGILITY SCOREMODIFIER
3-2
4-5-2
6-8-1
9-120
13-15+1
16-17+2
18+3

Hitting an Enemy

How do I know if I hit an enemy? A lot of factors can come into play in the real world. For instance, if you attack a charging rhinoceros with a walking stick, his tough hide and size would likely make that attack almost useless. However, attacking a charging man with a walking stick, might have a vastly different result. In The Island we’ve done our best to take into account things like natural defenses, skin density, bone plates, stupidity, etc. We call this DEFENSE POINTS. Using the HIT LIST CHART, you find your LEVEL on the left-hand column and the DEFENSE POINTS of your enemy across the top and bring the two points together. You must roll that number or higher to hit the enemy you are striking at. As you can see by the HIT LIST CHART, the higher your level, the lower the number you need to roll to hit your enemy.

 

 

HIT LIST CHART

LV1234567891011121314151617181920
12234567891011121314151617181920
2222345678910111213141516171819
322223456789101112131415161718
42222234567891011121314151617
5222222345678910111213141516
622222223456789101112131415
72222222234567891011121314
8222222222345678910111213
922222222223456789101112
102222222222234567891011

Shooting an Enemy

But I have a gun! Yeah, but does that mean you’re a good shot? Only your HAND-EYE coordination can tell! You still roll to hit your target as normal, but when using a firearm, look to the SHOOTING BONUS CHART. Find your HAND-EYE number in the left-hand column and the DEFENSE POINTS of your enemy across the top and bring the two points together. This number is added to your roll to see if you hit the enemy. Sometimes a few points make the difference.

SHOOTING BONUS CHART

HE1234567891011121314151617181920
100000000000000000000
200000000000000000000
300000000000000000000
400000000000000000000
500000000000000000000
600000000000000000000
700000000000000000000
800000000000000000000
900000000000000000000
1000000000000000000000
1100000000000000000000
1200000000000000000000
1300000000000000000000
14+1+1000000000000000000
15+2+2+1+10000000000000000
16+3+3+2+2+1+100000000000000
17+4+4+3+3+2+2+1+1000000000000
18+5+5+4+4+3+3+2+2+1+10000000000
19+5+5+5+5+4+4+4+3+3+3+2+2+1+1000000
20+5+5+5+5+5+4+4+4+4+3+3+3+2+2+1+10000

Inflicting Damage

When you strike or inflict damage on an enemy, consult the DAMAGE CHART. This tells you which die to roll. When you roll this die, this number is subtracted from the enemy’s LIFE POINTS. When a player or enemy’s LIFE POINTS go below 0, that individual is dead.

DAMAGE CHART

ITEMDICE DAMAGE
FIRE1D10
Flare1D8
MULTITOOL KNIFE1D4
STAKE1D4
MALLET1D6
AXE1D8
HATCHET1D6
FOLDING SHOVEL1D6
FLARE1D4
WALKING STICK1D6
HUNTING KNIFE1D4
BOWIE KNIFE1d6
MACHETE1D6+2
WEBLEY REVOLVER1D10
COLT .451D10
WINCHESTER CARBINE1D12
THOMPSON SUB MACHINE GUN1D12 PER HIT
WINCHESTER SHOTGUN2D8 at 40’ or Less
DYNAMITE2D10 (Radial damage can occur)
MAKESHIFT SPEAR1D6
MAKESHIFT KNIFE1D4
ROCK1D4
ARROW1D6